EXPERIENCED · QUALITY OF LIFE
Smart Orders
Groups compatible hauling jobs, uses carrying capacity, and starts nearby reachable work automatically after installation.
— WORKSHOP · MOD GUIDES · SOURCE CHECKED
Ostranauts Mods is an independent field manual for finding mods, understanding what they change, and checking installation requirements before touching an important save.
Evidence, not playtesting. The site reports documented mod functions, dependencies, source listings, and verification dates. It does not claim that every mod has been independently tested in-game.
Compare Workshop, Nexus, and Thunderstore without treating platform popularity as compatibility proof.
02 · INSTALLATION ↗Separate the built-in JSON data-mod route from code mods that require BepInEx or another loader.
03 · FIRST PUBLISHED GUIDE ↓The first keyword page uses the strongest collected beginner material. Unsupported topics remain unpublished.
— 12 ORIGINAL LISTINGS · CHECKED AUG 11, 2026
Start with Workshop content when you want fewer moving parts. Use the BepInEx route for automation, configuration tools, and shared APIs. Every card below links to the original author listing.
12 MODS SHOWNPLAYER and PURPOSE filters combine.
EXPERIENCED · QUALITY OF LIFE
Groups compatible hauling jobs, uses carrying capacity, and starts nearby reachable work automatically after installation.
EXPERIENCED · NAVIGATION
Adds an Auto Navigate module that flies toward a locked map target using normal thrusters, fuel, and travel time.
EXPERIENCED · NAVIGATION
Approaches and docks after clearance through a dedicated module; it does not request docking clearance for you.
NEW TO MODS · SHIP & CONTENT
Adds three Scrap Kiosk lockers for EVA equipment, with listed oxygen-refill and powered battery-charging functions.
NEW TO MODS · SHIP & CONTENT
Adds three power-generating panels whose output varies with distance from Sol, plus documented heat and signal behavior.
NEW TO MODS · SHIP & CONTENT
Adds ship models that can appear as derelicts or at the broker; the listing says three may appear as starter ships.
NEW TO MODS · SHIP & CONTENT
Adds choice-based SEEK ADVENTURE and SEEK SHIP generation; its author says to load it last among character-generation mods.
EXPERIENCED · TOOLS & LIBRARIES
Adds a searchable in-game settings window for supported BepInEx mods, including settings that apply without restarting.
EXPERIENCED · TOOLS & LIBRARIES
Provides the loader required by Workshop code mods; the author documents a one-time manual install and patcher copy.
EXPERIENCED · TOOLS & LIBRARIES
Shared infrastructure for options, persistent settings, profiles, display services, and a managed-code foundation.
EXPERIENCED · QUALITY OF LIFE
Adds configurable container capacity and need-accumulation controls; the listing distinguishes slower accumulation from positive recovery.
EXPERIENCED · TRANSLATION
CURRENTLY UNAVAILABLE
A fan Russian translation with a separate dynamic-grammar plugin; Steam currently marks the listing removed or incompatible.
No source-checked mods match both filters yet. Try another purpose or player level.
— GUIDE · CHARACTER CREATION · BEGINNER
Character creation is a trade between time, skills, traits, money, and the ship that ends your pre-game life story. This guide explains the documented choices without inventing an optimal build.
Character creation continues until your character owns a ship or runs out of available years. Each paid choice advances the life simulation by one year, so an option can improve the character while also increasing age. The collected beginner material warns that older characters may begin with worse physical conditions, making every extra year a real tradeoff.
The starting ship is also described as one of the largest influences on early difficulty. That means character creation is not only about accumulating traits: it also determines when you stop preparing and accept a hull. The material does not provide a verified universal best age, skill combination, or ship roll, so those values remain deliberately unranked.
Simulates a year through a random narrative encounter. Choices may involve skill checks and can produce strong rewards or serious negative effects, so this is the highest-variance route in the collected material.
Spends a year to buy skills and traits directly. It is the more predictable choice when you know what capability you want, but the character still becomes one year older.
Trades a year for cash. The supplied community summary describes the payout as small compared with earnings from an hour of salvage, so it is not presented as a recommended default.
Spends a year searching for a ship and may present one or two options. Selecting a ship is the point that ends character creation and moves the character into the playable economy.
REVIEW RESUME is the safe information option because it can be used repeatedly without spending a year. Check current money, learned skills, acquired traits, and generated contacts before choosing another life event or accepting a ship. This is especially important after SEEK ADVENTURE because its rewards and penalties are not predictable in advance.
A practical decision loop is to review the resume, identify the largest missing capability, and then decide whether a predictable purchase is worth another year. If you do not have enough verified information to judge a listed trait or ship, leave that judgment marked as 待确认 rather than assuming it is valuable. The final site will link to a separate starter-ship page only after that keyword has enough sourced material to publish.
After taking a ship, follow the tutorial objectives until the first safe location or Base of Operations is available. The supplied beginner notes say bills and mortgage costs are collected every shift, with a shift lasting six in-game hours. They also warn that unpaid station bills should be settled before undocking.
The first repeatable progression loop is to obtain the required salvage permission, fly to a nearby derelict, scan before boarding, remove useful equipment, return the cargo, sell it, and pay ongoing costs. Electronics, motors, and undamaged equipment are described as stronger early targets than undifferentiated bulk scrap. Exact item prices and the best first hull are not included because the collected material does not verify them.
BEFORE YOU INSTALL
Back up an important save before changing your mod setup. Check that each mod supports your current Ostranauts version, install every listed dependency, and follow the author’s instructions before launch. Older listings may target earlier game builds, so treat upload and update dates as useful signals rather than proof of compatibility. When the documentation is unclear, test the mod on a separate save first.
TRUSTED MOD SOURCES
Use Steam Workshop to discover mods published for the Steam version, Nexus Mods to browse its wider Ostranauts archive, and Thunderstore for community packages, loaders, and mod-management tools. Before downloading, open the original listing and check the author, latest update, required dependencies, and installation notes. Community discussions can help you discover a mod, but its original download page should remain your compatibility reference.